[HEADER(is_tutorial=true, is_skippable=false)] 新手局基地敌袭 [Battle.lockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.lockFunction(mask="BATTLE_STATUS")] [InputBlocker(blockInput=true)] [Delay(time=2)] [Battle.Pause] [Tutorial(protectTime=0.5, dialogHead="$avatar_zumama")]这是我们第一次面对敌袭,不必紧张。 [Battle.Pause(pause=false)] [SandboxBattle.CameraFocusTo(offsetY=3, offsetX=24, time=3)] [Delay(time=2)] [Battle.Pause] [Tutorial(protectTime=0.5, dialogHead="$avatar_zumama")]敌人会从驻扎地边缘的入口处出现。 [Delay(time=0.5)] [Battle.Pause(pause=false)] [SandboxBattle.CameraFocusTo(offsetY=20, offsetX=24, time=2.5)] [Delay(time=3)] [SandboxBattle.CameraFocusTo(offsetY=20, offsetX=4, time=2)] [Delay(time=2.5)] [SandboxBattle.CameraFocusTo(offsetY=3, offsetX=4, time=2.5)] [Delay(time=3)] [Battle.Pause] [Tutorial(protectTime=0.5, dialogHead="$avatar_zumama")]他们会朝着<@tu.kw>风沙营垒所在的位置前进并发起进攻。 [SandboxBattle.CameraFocusTo(offsetY=11, offsetX=14, time=2)] [Delay(time=2)] [Tutorial(tileY=12, tileX=14, focusWidth=200, focusHeight=200, \ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 如果风沙营垒被攻破,驻扎地就会陷落,整场演算也会失败。 [SandboxBattle.CameraFocusTo(offsetY=6, offsetX=14, time=1)] [Delay(time=1)] [Tutorial(tileY=6, tileX=14, focusWidth=125, focusHeight=125, \ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 这些设施能帮你暂时阻挡敌人的进攻,请合理利用这些设施部署干员来阻击敌人。 [Tutorial(protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 我随时待命,必要时请给我下达指令,现在开始行动吧!